
Maxwell Foxman
Biography
Education
COLUMBIA UNIVERSITY, New York, NY
Ph.D. Communications 2018.
COLUMBIA UNIVERSITY, New York, NY
M.Phil. Communications 2015.
NEW YORK UNIVERSITY, New York, NY
M.A. Media, Culture and Communication 2012.
COLUMBIA UNIVERSITY, New York, NY
B.A. American Studies, Music, Creative Writing, 2007.
Publications
Pimentel, D., Foxman, M., Davis, D. Z., & Markowitz, D. M. (2021). Virtually real, but not quite there: Social and economic barriers to meeting Virtual Reality’s true potential for mental health. Frontiers in Virtual Reality, 2, 2.
Foxman, M. (2020). Punctuated Play: Revealing the Roots of Gamification. Acta Ludologica, 3(2), 54–71.
Foxman, M., Leith, A. P., Beyea, D., Klebig, B., Chen, V. H. H., & Ratan, R. (2020). Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 237–241. https://doi.org/10.1145/3383668.3419881
Ferrer-Conill, R., Foxman, M., Jones, J., Sihvonen, T., & Siitonen, M. (2020). Playful approaches to news engagement. Convergence. https://doi.org/10.1177/1354856520923964
Foxman, M. (2019), United We Stand: Platforms, Tools and Innovation with the Unity Game Engine. Social Media + Society. https://journals.sagepub.com/doi/full/10.1177/2056305119880177
Nieborg, D. B., & Foxman, M. (2018) “Mainstreaming Misogyny: The beginning of the end and the end of the beginning in Gamergate coverage.” In Jacqueline Ryan Vickery, Tracy Everbach (Eds.), Mediating Misogyny: Gender, Technology, and Harassment. (pp. 111–130). Cham: Palgrave Macmillan. https://link.springer.com/chapter/10.1007/978-3-319-72917-6_6
Foxman, M. (2017). The playful newsroom: Iterating and reiterating the news and its publics. First Monday, 22(1). http://firstmonday.org/ojs/index.php/fm/article/view/7260